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Parsa: the City of Legends! - Visual Development of a 2D Action Game

Parsa: the City of Legends! - Visual Development of a 2D Action Game In my final year Studio Project at university, I developed Visual Developments for a 2D game. The game story is a fantasy That I was inspired by Persian mythology, and I named it Parsa the city of legends. As a visual development artist, I created all the design work for one level of this platformer game which includes seven area zones. For the outcome, I produced a series of Mocked Screenshots of the game-play in different locations showing different scenarios like jumping over the platforms and action scenes, Additionally, I designed and incorporated the game interface and various elements like the life bar, scores, and XP, which were placed over the images to make them look like a real game. Generally, I used Adobe Illustrator for designing all assets for the characters, environments, effects and interface elements. Setting of the game: Theme/Location: Ancient Persian environment (Sassanid Period) Game mechanic: 2D Platformer Game genre: Action Adventure/Stealth Game Art style: 2D Vector art.

Final Parsa Game Environment Invasion

Final Parsa Game Environment Invasion

Final Parsa Game Environment

Final Parsa Game Environment

LEVEL 1, ZONE 2 (MOCKED SCREENSHOT 7 OF 13)

LEVEL 1, ZONE 2 (MOCKED SCREENSHOT 7 OF 13)

LEVEL 1, ZONE 3 (MOCKED SCREENSHOT 2 OF 19)

LEVEL 1, ZONE 3 (MOCKED SCREENSHOT 2 OF 19)

LEVEL 1, ZONE 4 (MOCKED SCREENSHOT 16 OF 21)

LEVEL 1, ZONE 4 (MOCKED SCREENSHOT 16 OF 21)

LEVEL 1, ZONE 5 (MOCKED SCREENSHOT 10 OF 32)

LEVEL 1, ZONE 5 (MOCKED SCREENSHOT 10 OF 32)

LEVEL 1, ZONE 6 (MOCKED SCREENSHOT 10 OF 18)

LEVEL 1, ZONE 6 (MOCKED SCREENSHOT 10 OF 18)

LEVEL 1, ZONE 7 (MOCKED SCREENSHOT 13 OF 30)

LEVEL 1, ZONE 7 (MOCKED SCREENSHOT 13 OF 30)

Final Design Assets - Player Character

Final Design Assets - Player Character

Final Design Assets - Player Character - In Game Poses

Final Design Assets - Player Character - In Game Poses

Final Design Assets - Player Character - In Game Poses

Final Design Assets - Player Character - In Game Poses

Final Design Assets - Enemy Characters - In Game Poses

Final Design Assets - Enemy Characters - In Game Poses

Final Design Assets - NPC Character - In Game Poses

Final Design Assets - NPC Character - In Game Poses

Final Design Assets - NPC Character - In Game Poses

Final Design Assets - NPC Character - In Game Poses

Final Design Assets - Environment

Final Design Assets - Environment

Final Design Assets - Environment

Final Design Assets - Environment

Final Design Assets - Environment

Final Design Assets - Environment

Final Design Assets - Environment

Final Design Assets - Environment

Final Design Assets - Environment

Final Design Assets - Environment

Final Design Assets - Environment

Final Design Assets - Environment

Final Design Assets - Environment

Final Design Assets - Environment

Final Design Assets - Environment

Final Design Assets - Environment

Concepts Developments - Asset Refinements

Concepts Developments - Asset Refinements

Gameplay Concept Colour Environment

Gameplay Concept Colour Environment

Gameplay Concept Invade City

Gameplay Concept Invade City

Parsa: the City of Legends - Visual Development of a 2D Action Game

Story

Story